The Critical Game Studies Lab (CGSL)
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The Critical Game Studies Lab (CGSL) is a new collaborative initiative between the English Department and Center for Spatial and Textual Analysis (CESTA). Founded by Austin Anderson and Mark Algee-Hewitt in Spring 2026, the CGSL brings game studies into Stanford’s existing digital humanities infrastructure by combining computational methods with humanistic inquiry to analyze games as both formal systems and cultural texts. Sitting at the heart of Silicon Valley, Stanford has always been enmeshed in the history of video games; for example, Galaxy Game, the first publicly available coin-operated video game, was installed at Stanford’s Tresidder Union Coffee House in September 1971. The game lab leverages Stanford’s unique position and substantive video game archives (the Stephen M. Cabrinety Collection, David Wolinsky Papers, and the Silicon Valley Archives) to encourage the study of games. The CGSL operates through three interconnected pillars: rigorous scholarly research on games as cultural projects and texts; a space for gaming pedagogy where students can gain hands-on experiences with video games; and robust public engagement through workshops and programming that introduce community members to game studies while creating sustained dialogue with game industry professionals about inclusive and justice-oriented design practices. The Critical Game Studies Lab serves as a collaborative space where faculty, graduate students, undergraduates, game designers, and community members engage in the critical study and practice of games.
Lab Members
Director:
Austin Anderson, Provostial Fellow, Stanford University
Founders:
Austin Anderson, Provostial Fellow, Stanford University
Mark Algee-Hewitt, Associate Professor of English and Director of the Center for Spatial and Textual Analysis (CESTA), Stanford University
Current Lab Members:
Alexia Mandla Ainsworth, Ph.D Candidate English, Stanford University
Lukas Angelus, Ph.D Student English, Stanford University
Mallen Clifton, Ph.D Student English, Stanford University
Luca Messarra, Ph.D Candidate English, Stanford University
Anne Ladyem McDivitt, Academic Technology Specialist for the Department of History, Stanford University
Curtis Kai-tao Sun, Ph.D Student English, Stanford University
Shuyi Wei, Visiting Scholar in East Asian Studies, Stanford University
Mayshu (Meixu) Zhan, Ph.D Candidate MTL, Stanford University
Richard Coulter, Teaching Associate in Philosophy, The Ohio State University
DA Hall, Assistant Director of the Critical Game Studies Program, University of North Carolina at Chapel Hill
Mark Hines, Ph.D Candidate English, University of Kentucky
Current Research Assistants:
Sam O'Neill, Undergraduate History and Theater and Performance Studies Major, Stanford University
Jacob Parker Bowers, Undergraduate Computer Science Major, Stanford University
Current Research Projects
Image of various CRPGs
Building a corpus of character creation to analyze the rhetoric and ideation embedded in character creation screens.
British GQ, https://www.gq-magazine.co.uk/article/best-video-games-all-time
Quantifying the video game canon across popular, critical, and academic domains.
JRPG vs RPG
Identifying if there is a textual difference between JRPG and RPG scripts

Poster for English 182 Spring 2026
Affiliated Courses in the Game Lab
Currently, English 182: Critical Game Studies: What Video Games Tell Us About Us is hosted within the SU Game Lab to allow students a space for hands-on engagement with video games. The lab has also hosted students for guest lectures in Data Sciences, Media Studies, and Modern Thought.
If you would like to hold a course in the lab (for either a single class session or an extended period), contact Austin Anderson (aaa1042 [at] stanford.edu (aaa1042[at]stanford[dot]edu))
The Game Lab in Action
A collection of photos taken inside the Stanford Critical Game Studies Lab